Hey, I tried it. Up front so you can weight this right: I'm not your audience because I bounce off 2D platformers in general. So discount my taste reactions hard. So I'm gonna judge the mechanics mostly.
I was doing fine before the first boss fight - where you gotta pick the mask before you see the entire level, I tried to gauge which mask I should choose based on the narrative but I guessed wrong so I couldn't scale the wall at the end and died. Later picked double jump and wall punch and cleared it. If I just failed to judge the narrative and my fail was intended that's fine, but I just found it annoying - but again I'm not the target audience, feel free to ignore.
Wall punch: I never touched the timing window, I just grabbed the wall and punched. If the timed version is the intended skill, then I skipped it entirely, not sure if it's intended.
Controls had noticeable input lag for me, again not sure if intended.
Humor read as cliche to me, but that's taste, ignore if it's landing with your actual target players.
You asked if it's fun: not yet for me, but I'm a biased judge there. The narrative and the overall appeal didn't pull me past the first boss.
I would be pleased if you reviewed my game in return: https://signa-in-mundos.itch.io/scimitar
Don't bother with the visuals though, they are placeholder, I'm mostly interested if controls feel fine and if it's fun. If you can, use the .exe version cus it works better with raw mouse input.