I enjoyed this! The world felt cohesive enough and everything worked out in the end. A few suggestions I came up with while playing:
- I'm sure it's not just on my end, but I had to press E twice for everyone (I think) I talked to.
- I'm impatient so I'm used to clicking dialogue to make it skip to the end, but here it skipped to the next line. I think it's standard practice to make it skip the text crawl first, then the next click goes to the next line.
And finally, I really liked the small things, like the characters bouncing around in the title screen, and the three bathrooms. Good job!
PS: It's pretty easy to export Godot to HTML5 and upload it to itch, and having a browser-playable game makes it way more likely that people try it.