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(1 edit) (+1)

Compliance should be a conecast, AI should try less lethal,  stetchkov allowed civilians to run away and it should here too, speaking of, they don't ever acknowledge you on their own or ever stop talking.
And I presume the only right way to do mission one is shoot Reed? or salt nade him? the audio source for the screaming is from the door (which has an entire new UI for some reason?) Crouching superpositions you for some reason. Evidence is misspelled. Grades are very forgiving.

Overall, genuinely really nice conceptual twist, and surprisingly truthful execution, on Swat 4 with shockingly good ragdolls and voice actors (what is wrong with you?), even if the horror aspect is...idk...overdialed? this is unsettling as it is I don't know if I needed a magical appearing girl behind me, or spooky ambience...or cracked light.

Oh yh the PDA can unpause the world if you do it right before mission end.

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thanks for that feedback. I agree with all of this. I have prototypes of more reactions from npcs involving SIN presence in the works too. there are a few design issues I need to iron out. (sandbox games are full of unwelcome surprises lol) thanks for playing though!

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Follow up, allies dont actually follow in motel (and sometimes just kill people which gets you a negative), guy on the top floor is pretty stuck, there's an invisible demon somewhere but the demon becomes undetectable inside the motel store (not that the detector view is clear enough to be telligible), some weapons everywhere are unsecureable, water cannon is op while cross is very weak.

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Yeah squamates are still VERY early in development. Same with a lot of the equipment. The cross is mostly meant to expel demons from possessed hosts that are in traps (using the water gun destroys traps and sigils so the cross is a safe way to not destroy the trap and free the demon). Lots of sandbox design things I need to iron out. Thanks for being so thorough though! its extremely helpful.