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(+1)

I got to the Boss of the alpha, ill come back to him later
Some feedback if you want it


  • Let players mantle up from hanging without having to point the camera toward the ledge (maybe). You currently cant do this, was a bit awkward in the first big room with water
  • I missed the tutorial for sprinting (Press-in on left thumbstick)
  • I missed the tutorial for Shield Bashing (very important for the armored enemies)
  • Overall i think you have very few points of health in the demo considering all the healing items heal for 8 or more over time?


I actually like the clunky nature of the combat, its very old school in a charming way, but I do wish the enemies didn't instantly recover after being shield bashed+ damaged

It makes combat feel like you have to cheese everything instead of engaging in a rhythm/dance with them like it maybe should. The most effective strategy was to hit & run

I was never able to actually do the pickup-enemy -> throw thing very often because the animation just takes too long and the enemy you want to throw at interrupts you

(+1)

Hey there! Many thanks for playing and for the feedback. :D

I don't know what you mean with the first bulletpoint, you can climb without having to worry about the camera at all! Just press "up" on the left stick or the W key and the player will mantle.

I've modified the welcome screen to insist a bit more on the tutorials. Both sprinting and the shield bash are explained on the tutorial section, but I believe people aren't paying a lot of attention to that lol. Once I have NPCs around the area I'll have them point out that stuff so it's harder to miss.

Later on the player will have up to 16 life crystals, which is why some items can heal that much. That said I'm considering having 8 during the prologue, but first I wanted to check out how difficult the game is for people while just having 4.

The hit and run I see a lot of players doing sure wasn't intended. I believe the gobs and the zombies are perfectly fine and manageable as is but the hobgoblins sure were too much, so I've nerfed them so now they flinch when hit in the head, making them way easier to deal with even in groups.

Thanks again!