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I meant to get to this much sooner… Feedback: -Graphics: Not bad. It kind of reminded me a bit of chip’s challenge (an old game, I might be dating myself with that comment…) -Music/sound: There is none. :-( -UI/UX: I think this is probably the weakest part of the game. I don’t understand what the bars on top are for (though I get one is probably health). There is no way to restart, no in game menu, no tutorial, so the player is left flapping in the wind a bit unless they read your game page. I don’t understand the damage system, which - if I kill no one, I get no damage in return, but the more I kill, the more damage I seem to receive. Overall: The game isn’t really all that polished. It’s not terrible - I think it might be a good concept, but its definitely in rough prototype stage. I’d like to see it updated.

And when you get a chance, join the upcoming 1G1W jams and try again! We’d love to have you there!

(+1)

Haha, thanks for the review. Anyway, this is my first prototype that's seen the light of day, and it's predictably terrible. I'll try to join the jams later when I have more time...

It’s honestly not bad for the first prototype, and that’s the whole point of this jam. I just had one of my Forgewalker Studio associates submit his first prototype, with predictably bad results, so you aren’t alone. It’s not easy turning things around in a week (and I include myself in this - I’ve failed many times to turn around things that I have started on). Good on you for at least getting it done and submitting for feedback. :-)