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ok. its pretty rough, but for a short first project with sokomaker (which i have no idea what that is) its decent. the game works, there just isnt a lot to it.

there is no sound or music.

the ability is not explained. it is however very easy to understand from the first level. seems like a projectile, but it swaps you with objects that it hits. interesting.

possible inputs are also not explained. r to reset a screen, esc to pause and get a menu, wasd working for movement and space working for the ability. 

r to reset a screen and the players position is great. trying to understand the broken blocks i had accidentally softlocked myself and was glad that i didnt lose progress. 

screen transitions are weird. they happen on random parts of the screen, often in the middle. they reset objects.  they make the level feel a lot more klunky, due to them happening in the middle of the screen.

the green stuff is weird. it cant be pushed, but can be teleported. if teleported onto a switch it will keep it held for one action. if you move the switch deactivates. this had me confused for a bit until i realized i could swap it for a barrel. i legit thought it was bugged at first.

and then the game crashed and generated an error without a callstack.  since the game was short i replayed it and got the same error after entering the second circle. 

now i have a theory as to what is happening. there are three "chapters" going into the circle in the rig stage shows a black screen. if you attempt to enter an input the game crashes. now if you go to the ending chapter, its just a static ending screen. if you attempt to move it will also give an error. so the ending screen is bugged, if gotten the intended way. player inputs also are recognized by the game, but can not be executed, causing an error here.

all in all idk. the game has a theme, but no connection to it. there are rigs as obstacles and barrels as objects, but thats about it. the player is a robotic head that is collecting files. there are some sort of computer parts or something as objects as well and the circles have no thematic overlap with the rest of the game. the strange broken blocks that repair themselves look like ice or glass, but work opposite to that expectation. then there are the shields, through which you can push barrels. 

there is just no rhyme or reason to it. there are disjointed themes in the game that arent tied together in a narrative way. the objective is clear, but has no story to explain it. its just a robotic head collecting files, entering strange circles in a place with oil rigs.  so yeah it works, but thats about it.

ok, have now read the blog and know what sokomaker is. pretty impressive. also learned what a sokoban is. but now i gotta ask. where is twoel-ity? honestly duel-ity was great, a sequel would be amazing. or is this the somewhat sequel, or is sokomaker the sequel creator, not in that it will be used to create the sequel, but can be used to make games like Duel-ity? i beg for Duel2ity.