Thank you — genuinely. This is the kind of feedback that actually moves a game's direction, and you've clearly put real thought into it.
The concrete one first: the bid-rate reset is going in. You're right that the stake never resets after you change tiers, so a stale large bet ends up sitting above your new bank and forces ride-or-die with no practical way to dial it back down. The next build resets the bet to your new position.
On your two Nash conditions — you nailed both, and they confirmed something we'd been circling. We've started tightening them directly: a per-tier cap on how much you can stake by hand, so you can't ride your whole compounding bank over and over, and bankruptcy now pays its prestige only once per tier, so deliberately tanking the same floor stops being a farm.
But honestly, those are symptoms of a deeper thing we've been wrestling with. The fun of this game is the greedy hold — push for more, or cash before the rug. The problem is that the most optimal play (safe all-in micro-flips, tank-for-prestige) skips that decision entirely. The fun and the optimum point in opposite directions. And every time we patched one exploit, another bulged out somewhere else — squeeze the balloon, it pops elsewhere.
So instead of patching, we're reworking the structure underneath: the stake caps above, escalating world events that make sitting still dangerous (so you can't farm a comfortable floor forever), and turning the ascension gamble into a timed objective rather than one all-or-nothing multiplier. The goal is a shape where the Ur-Tactics you found can't form in the first place, rather than a balance table we patch forever.
Your reports — the mobile bug, the scroll cancel, and now these — have been some of the most useful input we've had. The build is mid-rework right now and we'll push an update soon. Thank you for paying this much attention to it.