I appreciated the animations and enemy designs here—you had so many! There's a lot of systems here and I felt like I could barely scratch the surface in my runs. One thing to note was that I seemed to accumulate negative HP on respawning which led to me needing to fully restart the game for a fair run—otherwise I'd just get one hit on my way up towards the top.
Viewing post in The Curse of Hollowwood jam comments
That’s the biggest outstanding-bug/feature. I’m addicted to roguelikes so just accepted the dodgy respawn mechanic. Like every jam, corners were cut to meet the deadline, and I’m still thinking how best to tackle something as major as a game-over screen. If you say it is not a fair run, then I accept it is simply too bugged to remain. There are worse bugs, IMO, I have already fixed locally.
Thank you for your considered review.