It really is a terrible night for a curse... While I can see why others are put off by the pausing, I do appreciate the reference to Castlevania none the less. At least there are no corners you need to sit and wait at in this game, to my knowledge. I wanted to persevere to the boss, but I got skill gapped on the stairs a couple times, and due to the negative health bug, I would sometimes struggle to just get back up the first set of stairs without dying in order to get some potions to keep my progress, which would then eat up my money, meaning I had to grind a bit to get some of it back for the sake of upgrades. The whole game screen also didn't fit on my screen, so I found myself scrolling up and down a fair bit just to read the text at the top and bottom since I was getting confused in the shop menus.
Still though, this is a neat game idea and I gotta give props for not making a game for just one jam, but for two. Working under two sets of restrictions does not sound like it'd be easy, so you got my respect there. Art was a nice throwback to the older NES style, the music was nice and bopping to keep me motivated despite my terrible skills, and everything stood out pretty well and didn't get too lost in the background. Great work on making this!
