Hey — saw your Brackeys Jam submission, nice work shipping and placing under jam pressure.T hat’s exactly the kind of workflow I’m looking to jump into. Artistically, I can contribute stylized assets and visual support
I’m mainly started using Unreal / 3D focused (stylized visuals + real-time pipeline stuff). My strength is bridging art → engine so the game actually looks consistent in UE under time constraints. but learning more like you use godot right?
I’m a bit on heavy draw-everything-from-scratch work sorta, but I’m fast with iteration and good at filling gaps so the project keeps moving.