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(+1)

Fun game!

A bit of awkward stuff left in, like some random collision on the map (presumably from later adding collision to one of the black tiles forgetting it was used at some earlier bits. Would recommend avoiding having tiles that are the exact same in usage/visuals in the tileset for this reason.)

Gameplay-wise it was fun! very Castlevania inspired, and the dash attack as the werewolf was fun. Wish there was a second phase to the boss where the moonlight shines through and you finish him in werewolf form. Maybe it was scrapped for time.

Fun little exploit while in werewolf form, if you press pause during a dash attack, the sprite and hitbox of the attack remain for the rest of the screen/until death. 

Boss health didn't seem to update so I was surprised when they suddenly died, but for the most part it felt pretty polished. Nice!

(+1)

Believe it or not we were actually planning on giving the boss a second phase where you fight as the werewolf! It was actually going to be his first phase out on the roof, and then the clouds cover the moon so you fight his second form as a human. We ran out of time before we could do it, but who knows, maybe a future build will have the boss as we originally planned it! Thanks for playing!