Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Rough around the edges but still has charm to it

the graphics didn't feel all too NES-like, but were enjoyable on their own

There was one part during the game that I needed to do a blind drop to a platform below (ended up gambling on a long jump instead and got spiked) so I'd just be aware of the camera and what you can and can't see while playtesting. Always try and approach it from a new player's perspective, if you only drop down because you know the platforms there having built the level, it's not quite ready yet.

Not the long one onto the platform with gems to guide btw, that one was fine, it was earlier on.

Otherwise the game felt pretty good, The smiley enemy looked a bit like a collectable to me, where the grimoire? later on did not. (well it kinda did but in the context of the smiley enemy I did swipe at it first to check xP)

Some audio would go a long way in improving the game feel.

(+1)

This is great feedback!

I know exactly the dropdown you mean. I adjusted it a bit, but it could have used more work, so it wasn't a blind jump.

Thanks for the notes on the grimoire (that was indeed what it was meant to be :-) ) and the smiley enemy. Some highlighting around the grimoire and enemies could have made them pop out from the background a bit more for sure.

Ran out of time for the audio, but really wished we would have added it.

Thanks for the feedback, and thanks for playing!