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(+1)

Quite an impressive scale for a game y’all got here, dayum. The environments and the atmosphere of the game are, well, gigantic lol. All the fog and the colors gives off very oppressive vibes which is immaculate (and as another commenter said, very Morrowind).

One thing I would note is that I would love more flexibility in combat options, maybe defend/parry actions? The sword side switching every time the character strafes in the opposite direction kinda reminds me of directional attack blocking, a la Mount and Blade and Kingdom Come Deliverance.

Anyways, hell of a first impression!

(+1)

Hello!

Thank you for your feedback!

You can currently block enemy attacks by attacking at the same time as the enemy. This feature can be played around with quite a bit you can even score ripostes and “master strikes”.

Definitely needs more telegraphing, but it is there, not perfect — but is there! The system was initially inspired by KCD2, but the combat would have required a magnetism feature which can be quite annoying and would require more tuning than we would have had time for.

Thank you for the feedback and we will definitely take it in to consideration for a postjam hotfix!