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(5 edits)

This game is totally awesome! Lots of interesting mechanics and enemies, and a good sense of progression.

One issue I’ve had is that it won’t detect button input from my NES gamepad, although this Godot 4 code can:

func _process(_delta : float) -> void:
	
	for a in range(JOY_AXIS_MAX):
		var v = Input.get_joy_axis(0, a)
		if abs(v) < 0.0001: continue
		print_debug("Joy axis {0}: {1}".format([ a, v ]))

	for b in range(JOY_BUTTON_MAX):
		var p = Input.is_joy_button_pressed(0, b)
		if not p: continue
		print_debug("Joy button {0}".format([ b ]))

Aside from this, I haven’t found any problems.

(+1)

interesting your NES gamepad using analog controls if it's using axis max. 
in the next version of the game we have analog support for players who want it. so hopefully it will fix that issue for you.  probably 1 or 2 weeks for the next patch 

That’s good to hear. Thanks!

Waiting for that since release, idk why it wasnt on release but oh well, the game is still great