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Yeah. The file limit does take a bit to download. Does seem to reduce the engagement having to reload the whole game just to try it in the browser, or if it bugs out prompting a reset.
Unhelped that browsers differ in behavior to really have parity of the experience . Would prefer the local installation to avoid redownloads apart from the updates.
A neat project to see developed so far. But just gotta move on sometimes.

Yea im a little surprised at how small the data has to be for a godot game . I remember you said that you were going to Unity . Is that ecosystem any better.