Yeah. The file limit does take a bit to download. Does seem to reduce the engagement having to reload the whole game just to try it in the browser, or if it bugs out prompting a reset.
Unhelped that browsers differ in behavior to really have parity of the experience . Would prefer the local installation to avoid redownloads apart from the updates.
A neat project to see developed so far. But just gotta move on sometimes.
Dope Rope
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Hitting Limits for HTML 5 . May be time to call this game done . comments · Posted in Hitting Limits for HTML 5 . May be time to call this game done . comments
Demo has to be removed from itch.io comments · Posted in Demo has to be removed from itch.io comments
Glad you like it. I'll see of I can try for some optimizations as its being worked on.
(Edit 07-06-2025 : Seems the Godot Engine has a performance issue with UI text elements containing the "outline" effect. Which the current build makes multiplicative use of for each player entity spawned. Hopefully this gets resolved when updating to a new Godot release. But I plan on reducing the amount of instanced heads up displays to a singleton.
Edit 08-13-2025 : Seems I'm very late to realize the terrible performance impact of enabling multithreading for the physics in the editor for this build. Currently addressing in Godot 4.4.1.)
