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Dope Rope

24
Posts
2
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28
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A member registered Apr 25, 2019 · View creator page →

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Neat assortment of minigames

Groovy

Thanks for the notification and transparency!
Music and copyright do be troublesome.

Nice game! I like the graphical aesthetic.
Braking is quite strong, decimating speed quite quickly when used. Solid movement and sense of speed.The bot ships could use some tweaking for pathfinding, I think.

Some boppin tunes and sleek ships this update.

I'm impressed with the polish of this demo. Definitely will be keeping an eye as the project develops.
(I was struggling with finding the control scheme. CAPSLOCK + SHIFT being forward and reverse left me guessing for a good bit between game startups.)

Wohoo! Music makes a big difference in the enjoyment in a game.

(3 edits)

Glad you like it. I'll see of I can try for some optimizations as its being worked on.
(Edit 07-06-2025 : Seems the Godot Engine has a performance issue with UI text elements containing the "outline" effect. Which the current build makes multiplicative use of for each player entity spawned. Hopefully this gets resolved when updating to a new Godot release. But I plan on reducing the amount of instanced heads up displays to a singleton.
Edit 08-13-2025 : Seems I'm very late to realize the terrible performance impact of enabling multithreading for the physics in the editor for this build. Currently addressing in Godot 4.4.1.)

Just finished a playthrough as of this moment, come check it out!
Has a fair share of challenges to offer and teases the brain in coordination and problem solving at times.

Cool stuff. Had a bug where the data folder reference wasn't named correctly so it failed to launch. But thankfully the error window that popped up displayed the proper name to rename the folder to.