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Very strong art direction. The graphics feel MSX-y to me. The only two things that kind of take away from the perfect retro feel are the too detailed rocks in the intro and the swipe-over effect in between levels. The controls are tight, the level design is good, and just when things started to feel a bit repetitive it shifts over to a completely new playing style? Unfortunately I ran out of lives before I could figure out how it's supposed to work, and I didn't feel like starting from the beginning again. I'd suggest a "continue" function that resets your score but lets you stay at the current stage (or at least the current "world").

(+1)

Thanks for playing, and thank you for the suggestion!
While I was developing the game, I went with a "Game Over = restart" system because the game is relatively short. It usually takes around 5–7 minutes to reach World 2, so I didn't think it would be too frustrating.
That said, I completely understand your point. Having to restart the entire game just because you're still trying to understand a new mechanic isn't a great experience. I'll definitely look into adding some kind of continue system in a future update. 
(And I'm already working on adding checkpoints!)
Thanks again for the feedback, and for taking the time to play the game!