Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi JakeH3X
Thank you for the comment. It means a lot that you took the time to share your thoughts.
Regarding the fortification upon returning to a lane, that took a lot of playtesting with different variables - I am still not so satisfied with fortifying the whole lane, but I still left it in. It was in there, because once the lane is cleared, for one turn, the opposing team could just plough through the towers by selecting push and caused an imbalance rightaway. I like your idea of having a role specific to stopping that. Let me test it out and reimplement if it works.
Good point about initiative.  In the current version, I also received comments that junglers weren't really standing out. Having some sort of advantage in ganking is a good idea.

Thank you so much again for trying out my game!

I've made some changes with more playtesting. The slow vs fast ganks might need more fine-tuning on my end, but I have added in the rule that each person returning to the lane only negates one other champion. So if your full 5 man team is pushing mid, they would need 5 to counter it fully.