I wanted to love this based on the art style, animations and audio alone, but I struggled with precision movement using the basic player controller (I think this might have been due to how the air control was handled, but I'm not sure) and found the trick moves hard to successfully pull off—the levels required more precision with these moves than I was able to give them. I'll acknowledge that this is 100% a skill issue, but I'd also love to come and try this again if you were to bring a little more accessibility to the player controller and moves. Thanks for making and sharing!