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Haha! Have a lot of people gone that route? I've definitely seen at least one more on Twitter.

The game could definitely do with some further tweaks - I started running out of time before I even had any audio in, which was a problem as it's currently the only clue where you need to go at the end. I'll probably stick in an arrow as well if I come back to this: the landing site is randomised (within the wide green space) so currently there's an element of trial and error even if you've won once already.

I'm fairly certain the lag will be down to the zombies' pathfinding. I tried to get it down to manageable levels, but there was a trade-off between having enough zombies tracking down the player to keep things interesting and keeping the game running smoothly. If you (or anybody else reading this) knows a way of optimising that, particularly in GDevelop 5 specifically, I'd be glad of the advice. I've tried simply running them straight towards the player's position, but even with relatively few dead ends to get caught in they tend to get stuck on the far side of buildings.