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(1 edit) (+1)

Thanks for playing! And also for recording it, the video will help me a lot. 

Glad you enjoyed the combat! Sadly the goblins pushing each other into the water is a bug that I've already fixed. When unable to reach the player they are supposed to resort to ranged attacks (throwing rocks) instead of chasing forever without even going unaggro.

The difficulty in the later part has been a pretty common complain and I'll tone it down, as I'm toning down the demon as well: he'll have 80% of his current health, a bigger hitbox and I'm refactoring the blue magic missiles attack so they work in a way that's easier to evade.

Thanks again!