There's a distinct sort of writing style to this one that struck me as... ponderous. It's hard to elaborate, as it usually is when it comes to tone or writing style, but if I were to describe this review in the same style as the VN, it would go something like "This review is mine. One that I wrote with my own hands. Not anybody else's, not borrowed from any ideas. Not books. Not websites. No. It's only mine. Nobody else's." There's a lot of unnecessary sentence fragments and negations used to describe basic things, and frankly I think the story really gets drowned in it. I wanted to focus on what was happening but I just couldn't get past the constant staccato. It genuinely irritated me to the point where I started skipping parts of the story. At least there were... attempts at metaphors that I liked sometimes. I can understand that the story is about the MC coming back after a long absence, and how the others feel about that. I just really wish it was told in a more straightforward manner. I can respect the ambition, and I think this style of writing can really work for certain scenes, but it definitely felt overused throughout the entire VN. The story was passable, and I especially liked that the folklore theme was so heavily integrated into the campaign. The presentation was fine, using the default sprites to good effect. The UI is without a doubt the best part, loved the menus. It's a good showing for a first project, even if it rubbed me the wrong way personally.