Nice submission! It was a little too challenging on the final level just because the beam hitbox was a little too small so making that longer than the player's hitbox would make it much more forgiving. Although this might have been what you were going for with the need to get super close the kill enemies, I think it would've been nicer to have a longer range. I'm also pretty sure the win condition was a little off because I don't think I killed everyone, unless I was supposed to kill one final enemy?