Super fun game! I love the multitasking mechanic and the music was great!
Onyx427
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This is a super cool idea! I just wish it was a little easier to understand what to do next. I was stuck a few times because I didn't get the exact wording right when printing and also got stuck what to do after spamming to get into the admin account. I also wish I could finish the game, but when I restart after dying in the bullet hell it doesn't let me try again.
great submission! I was super impressed with all the mechanics you set up in only 7 days. I love the multitasking gameplay that sort of reminds me of FNAF with a ton of scp references xD. I was a little confused at first with the controls so I would def include that you need to press "S" to go inside the train in the tutorial scene. I also really love all the sfx and hand drawn artstyle, it has a great charm!
this is so peak. I love the music, art style, and simple yet hard gameplay. Kills feel fluid and the gameplay is chaotic. One thing I do wish is that it was easier to pick up weapons. I found myself struggling to pick one up sometimes lol, I think the interaction radius might need to be a little bigger XD
HOLY SHIT BRO. This game was so well-made bro I had so much fun playing it. I love the art, music, and the story you've created. I was about to leave after playing for a while, but I was presently surprised by the abrupt ending :). The idea that even when you get an upgrade it also increases the chance of getting hit was also super clever, and the game got super hectic towards the end!
Nice submission! It was a little too challenging on the final level just because the beam hitbox was a little too small so making that longer than the player's hitbox would make it much more forgiving. Although this might have been what you were going for with the need to get super close the kill enemies, I think it would've been nicer to have a longer range. I'm also pretty sure the win condition was a little off because I don't think I killed everyone, unless I was supposed to kill one final enemy?
Cool idea! I think the description definitely needs some fixing up lol, though when I read the comments, I realized u needed ur mouse underneath the blob rather than point out where you want to bounce to. Once I got the hang of it the game was pretty fun! I think the homing square enemy needs a little higher cooldown to make the game easier, but great concept. I also really love the zen artwork and music.
Glad you enjoyed it! Thank you so much for the feedback, I was shooting for a more open-ended ending that was sort of alluding to the fact that the player is in a constant loop where he forgets where he is and is actually hallucinating the events around him. This fits in with the theme "you are the enemy" because it's the player's mind that is hurting himself. I'll absolutely check ur game out as well!
Nice submission! The gameplay was a little confusing at first, but I got the hang of it, I was a little confused on the map and where to find stashes to reveal as you said in the description. I think the gameplay might've been a little too hard and the enemies felt a little too aggressive, this might've been a skill issue on my part lol, but I feel like they were way quicker than the player and caught up to me so fast :/. I really like the art and music, and I think the concept was really cool.













