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(+1)

Last I played, on the living pod level, the moving Lamia would drag you to the exit, and straight into any stationary traps on the way, leading to you being captured that way and missing out on the outfit/getting game overed. If you could somehow change enemy pathing/make being transported by a moving enemy take priority over traps, that would be good QoL.

I see, ill make it not overwrite the current enemy!