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(6 edits) (+1)

It brought me great furious joy to get vicariously angry alongside you - it was worded in such a relatable, yet very dramatic way; this anger against a question that seems so innocuous, yet really acts as a symptom of the sadness of the disease that capitalism has infected our minds with, and this great, seething, scathing monologue against that simple carefree question that carries in its heart all the consumerism, contentification of industry-product-games. And then a hearty chuckle at the end. Fuck that question. Very tasty read, thank you <3

(Also I'm guilty of having asked that question in seeking how to relate my own experiences of the process of making games to the other person's experience, projecting my own struggles onto them. I do think it may have value when discussing craft and sharing insight about the making of things as painters might discuss canvas and brush roughness and painting techniques. It's an opening question that leads into many others, right? So many manifestos deride craft but I can't help but care about it, not to make better products, but because almost all of my personal experience of game-making is trying to improve at the craft aspect. The craft is part of what brings me joy I think?)