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Teaser Challenge - Time limit balance test Sticky

A topic by Sk1ds created 22 days ago Views: 374 Replies: 34
Viewing posts 1 to 18
Developer(+1)

To all who have played the test version: you can leave a screenshot of the statistics here.

(+1)

Sorry, i tried many times ,still i did not reached 3, nice game though 

Developer(+2)

No problem! Tip: lift off the throttle in slightly sharper corners instead of braking simultaneously with the throttle. 馃槈 There are 2 corners where I effectively brake. They are both in stage 2 and one is the last corner.

(+1)

This as close as I've gotten so far... is awesome fun... also bonus my missus can't watch it gives her motion sickness....

Developer(+1)

Alright, thanks for the feedback!

About the motion sickness: in the options menu you can change the first person view settings. 馃槈 The preset "comfort" might help!

(+1)

Tried the .9.1 and got  close enough to see the checkpoint....actually like that Missus can not watch it... but is goodo to know for when the kids have a go..

(+1)

Can't quite get to the end of stage 2

Developer(+1)

Thanks for letting me know! Yes, I made it pretty difficult on purpose. However, if no one makes it to stage 3, I'll have to lower the difficulty.

Hint: make sure you don't crash, I release the turbo in certain corners to get more grip and there are 2 corners where I use the brakes. 馃槈

(+1)

Hi! I can't get to the third stage.

Excellent game!


Developer(+1)

Thanks! Did you try 0.9.1?

(+1)

This is as close as I got to Stage 3. The game is awesome, I鈥檒l keep trying!

Developer(+1)

I'm glad you like it!

(1 edit) (+1)

Got to the end of stage 5. Might be possible to go farther. The dashboard graphic looks a little off to me. 

Developer(+1)

Impressive!

What could be improved about the dashboard graphic? (It's a placeholder actually.)

(3 edits)

The text on the brake fluid reservoir looks garbled, I'm guessing from the LLM, and the text on the speedometer looks very LLM-y.
I'm not sure how the scoring system operates, it might be bugged? The music also turned itself off once for some reason.
Pressing the a key tries to shift gears, even though everything is automatic. I'm guessing a holdover from Turbo Outrun Reimagined.
It would be nice if other drivers didn't spontaneously spawn while you're taking a corner, because sometimes you get a wall of guys you cannot avoid.

I got to stage 6.
https://files.catbox.moe/73fwv9.webm

Fun game.

(+2)

Still trying ... so close once...sigh

Developer(+1)

Get the latest update. 馃槈 It gives you 4 extra seconds.

(+2)

So close...sigh 

Developer (1 edit) (+1)

Ooh not bad! I appreciate your dedication. 馃槈

(+1)

Here's my highest goal yet

P.S. - love the music that gave me energetic vibes during the race!

(+1)

Woohoo made it past that one...

Developer(+1)

Alright! Well done!! When the early access is out, you can try the full course with an easier time limit. 馃榿

(+1)

Another one

Developer(+2)

Well done!

Yeah, the composer did a great job. I'm glad you like it!

(+1)

It was a pretty fun game and I like the retro vibes. It took about an hour. 

Developer(+2)

Practice makes perfect!

(+2)

Brutal and intense. Does getting to the checkpoint with more time left make a difference? It always felt like the time extended was the same.

Developer(+2)

Sure! It just adds extra time to the remaining time.

The game is difficult but the feeling is incredible, I love it !

Developer

Well done! The early access will have a more forgiving time limit. 馃槈

I'm glad you like it!

Pretty bopping game, I added this to my Steam wishlist and will keep an eye out for the full release.
I made a video showing my brief playthrough (statistics are at the end of my run) as well as a review touching upon how I felt about it, all timestamped accordingly. Enjoy.

love your game sir. hopefully we got some customization. and maybe difficulty setting? because i love the challenge for the perfect line :)
(2 edits)



Really enjoying the game! The bike controls feel great, it's a lot of fun to play, and overall it's very well made.

So far I've only managed to clear Stage 3 and reach Stage 4 twice. The time limit feels extremely tight to me, especially if you're trying to make any mistakes along the way.

One thing I think would help a lot is having a short tutorial or hint at the beginning explaining that players should pay close attention to the curve warning signs. Without knowing that, the game feels extremely difficult, and it took me quite a while to realize how important those signs are for anticipating corners.

From a design perspective, I personally think the stage-and-timer structure is a bit less engaging than something like Out Run, where branching routes add more variety and replay value. My ideal approach would be a championship-style progression similar to Lotus Esprit Turbo Challenge on the Amiga, or games like No Second Price and Pime Mover. I find that kind of progression more satisfying because you're constantly working toward achievements over time, rather than being heavily punished with a game over after a single bad run.

Of course, that's just my personal preference. Overall, I think you've done a fantastic job, and the handling is probably my favorite part of the game. Great work!


gameplay (spanish): 

(1 edit)

Took me 10 attempts. Amazing game and potential. I could definitely go much further with some practice. Thanks



Developer

Awesome! The early access will have a more forgiving time limit. 馃槈