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Fun little game, great art and visuals in general, and the controls and main gameplay loop were fun. Dodging rocks while balancing sprint and "peromone generation" was fun and kept me pretty engaged. The game wasn't super challenging, which isn't a big problem, all things considered. And the game gets easier as you progress through a level due to the abductees generating fuel, rather than harder. The individual levels felt a bit repetitive by the end. If there was some sort of more unique mechanic introduced, like different kinds of hazards, in the 3rd level it would feel more interesting. Or, if there was, like, one new captive sprite introduced in each level.