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(1 edit) (+1)

Your game is awesome! I love it :D The pixel art is really cute. I’m currently on level 22, and levels 10 and 11 have been my favorites so far. I’ve replayed some of the levels a few times after solving them, especially level 11, because the solution was unexpected but still made sense. That really made me want to keep playing and see what the later levels would do.

I also really like the water tiles, flowing water, and log mechanics. I liked that I wasn’t just finding a path, but actually reshaping the level. The flowing water mechanic feels especially interesting because every time the slime moves, the logs move with the current too, so each move felt like it was reshaping the level and changing what I had to think about next.

While playing the flowing water levels, though, I sometimes found it a bit hard to plan out the full route right away. The flow direction itself is readable, but since the logs move every time the slime moves, I had to think about my route, the limited moves, and where multiple logs would be a few moves later all at the same time. Sometimes that made me feel like I was testing the outcome first instead of planning the solution in advance.

I wonder if giving players a little more time to get used to the flowing water mechanic before introducing several logs at once could make it easier to learn. For example, maybe earlier flowing water levels could focus on one or two logs first, then gradually build up to tracking multiple logs. That might help reduce the trial-and-error feeling while still keeping the challenge of planning around limited moves. Also, a tiny sinking animation, ripple, or sound effect when the slime lands on water and gets stuck could make that moment feel more responsive and fun. The flowing water mechanic is one of the most interesting and creative mechanics to me so far, and it feels like it has a lot of potential, so I’d be excited to see how it develops in later levels :p

I’m still pretty new to puzzle games, but I really enjoyed this one. It made me want to keep coming back to it, and I’ll definitely keep playing :)

Thank you for playing :D. Glad you’re enjoying my levels.

I definitely agree with your comment about giving players more time to get use to the flowing water mechanic. Originally I was going to ship the game with 50 levels, but with some feedback I got decided to compress it down and limit myself to 30 levels.

With it being 30 levels, players are basically forced to learn mechanics really quickly. This is fine for the earlier mechanics but without a doubt like you said “each move felt like it was reshaping the level”. As a result players, in my limited testing of the mechanic, resorted to trial and error instead of planning.

I’m currently working on new mechanics essentially a “DLC”. With this feedback I will most likely go back and increase the level amount to 40 with the inclusion of flowing water levels I have on the “bench”. As for when the “DLC” will come I’m not sure. I will be really busy for the next few months.

Again thank you so much for playing and commenting your thoughts :D!