This game is great, though it probably could do with some checkpoints and a bit of balancing.
The atmosphere is fantastic, which is greatly helped by the audio design. Everything about the presentation here meshes together perfectly, making it feel very polished and cohesive!
The idea of having the rest of your party made up of various tools as weapons is pretty cool! Also makes it so that losing the encounter when the leader runs out of health perfectly logical, because they can't really be expected to do anything on their own.
Love the first person dungeon crawling aspect of it, combined with the minimap, exploring felt intuitive and clear, never had to worry about getting turned around and ending back where I came from accidentally. Very seamless.
Tried a couple times, but both times I just got combo'd to death in a single turn from full hp, the second time I even made it to the lantern and leveled up Liam again, but still got oneshot by the same group after buffing everyone's defenses. I guess I should've debuffed them first maybe, but I just wanted to take one of them down before they all got me again. Sadly the two remaining attacked Liam only and landed both shots ^^;
Not sure if skill issue or my luck is just terrible, but I did enjoy playing it even if I don't feel motivated enough to start from the beginning each time when the game can end in an instant like that.
From the overall quality it's pretty clear that's just a case of not having enough time to test every scenario enough (very hard to do when there's RNG to combat and enemy AI to test every possible low and high end of luck to see if it's fair enough, and even then it takes a lot of experience to know what playstyles people will likely gravitate towards based on the mechanics introduced)
I hope you continue with this one!