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Macer_D

31
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1
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A member registered Apr 14, 2025 · View creator page →

Creator of

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Thanks for taking the time to write such a thoughtful comment! It might happen that a full version gets released, we will see

Very hard

Yeah, it's not impossible, but the RNG of some situations is there. Right before the jam release, I had to reshuffle the order of two encounters to make sure the game wasn't impossible outright if you got them, but depending on what weapons you have and what encounter you get, it can still be quite a challenge to win. I will say that if you learn the enemy weaknesses, you will have a much better chance of success, but it's still possible to get unlucky - the balance of the encounters in this game is probably my biggest regret with this project.

Thanks a bunch! We unfortunately ran out of time developing the game's systems, and had to cobble everything together in a final release, which means we missed features such as checkpoints

Thanks a ton! Your game also rocks

Got it, thanks

Thanks!

Well, it's true that your game is more than just the section leading up to the mines. But, it's also true that it's hard for me to want more of something when it is underdeveloped at its core, and that was what I felt when I played your game. I have no doubt that the game would have piqued my interest if the main gameplay style was executed well. But instead of focusing quality into one area, you had to spread it thin to implement the grid-based battles as well. As a result, neither of those gamemodes are fun at their core, and this is the potential I was referring to, not the player's ability unlocks as the game progresses - I don't have a reason to want to get those, because if a game isn't fun at its core, the last thing I want to do is play more of it. If it's any consolation, I don't think it's necessarily your fault as a developer that it is like this. If you had more time to make it, or managed to scope down (which is its own skill), the core gameplay would probably rock my socks, even if it was just a prototype (hell, probably especially if it was a prototype, considering how important the concept of "minimum viable product" is to a game). One other nice thing I can say is that the art does look very good, it's mostly just the gameplay holding the game back for me.

I got to the mines, and reached the mine village before dying a couple times and admittedly losing interest.

This game would probably be awesome if either it was scoped down to fit the deadline or had more time in the oven. As it stands, it's maybe OK, but full of unrealized potential.

Thank you, I'm glad you think it's polished haha!

Is there any benefit to rolling with fewer dice? Does it improve the odds of getting high rolls?

I wouldn't know, but if you like men, this game is probably 10 times better for you. Love the voice acting

Thanks for playing! It's not entirely a skill issue on your part - the battle system has some intricacies that need figuring out, and you will need to utilize them well in order to stand a chance. We included a tips section on the page last minute to cover up the fact that the game doesn't have a tutorial - consider giving it a look!

A soulslike on the NES? It's more likely than you think... A shame that I suck at it though. Excellent work

Pretty good across the board. Good work

Really like the heavy, brooding and evil vibes from this. Doesn't match anything else in the jam so far

There are lots of interesting and fun gameplay concepts here, but in terms of game feel you've still got a ways to go. Still, I hope you learned from this experience, cuz this would be really fun if you were able to execute it well, and I hope to see that knowledge that you learned in future projects of yours

Fantastic little game. I only docked a few points for gameplay because it was so short - everything else is a perfect score!

Amazing rendition of minesweeper. If you like puzzles, this is just that but better. Unfortunately, due to certain graphical effects and colour limitations not being followed, as well as audio (while good) not following the NES format, I have to dock points for NES feel.

Please figure out the Itch.io page features and upload screenshots for your game - Its really nice and i think more people should want to play it

This was a really cool demo. I especially like the amount of flair and polish on the features that are implemented, though I do think your page could do with a description of those features. Art is great, game feel is great, audio is great, but I'm docking points for NES feel because of the modern prototype feel, as well as a few... certain features... which, while fun in their own way, obviously don't match the theme of the NES. But I highly recommend anyone considering this game discover what those are themselves, and then give the rest of the game a chance.

Why does she have an AK-47

At first I thought the systems of the game were more like gimmicks, but after coming to understand them I found that it was extremely good to play. And the graphics are ridiculously good while staying on theme, and the music is good. This is a perfect score from me. Well done. You know, there are a lot of similarities between our games (same inspiration, same idea of weapons acting as party members (kind of)) but if our game is like Megami Tensei 1, yours has to be Megami Tensei 2.

Hey, this looks really good, but I haven't been able to play it yet. Itch says your page is under review for suspicious activity

It's been submitted! With not a moment to spare. Thank god I woke up in time, haha

Alright. My username is @macer_d

Hi! My friend says it would be a great idea to have you, so if you're still looking for a team, maybe we could add each other on discord? Just let me know

You sound promising. I'm in a team with one other person; we will let you know if we decide we want a composer for our game - assuming you would have us, of course.