Hi everyone! I'm Sergey.
For years, I’ve been making casual games. But now, I’m stepping into completely new territory to build something I've always wanted: a dark, unforgiving world driven by a deep narrative.
My new game is an experimental mix of genres. At its core, it’s a grimdark visual novel / interactive fiction, but between the heavy story chapters, you manage a squad, fight cultists, and crush brutal bosses. The combat is designed as a tactical yet casual element — a perfect way to clear your head and rest between massive chunks of reading.
Since this is a passion project, the entire game will be completely free. The first chapter is finished, and the playable 10 mins demo is already live.
Stack is c++ and opengl / webgl (since demo is playable in browser). People often tell me that its not the best choice, but i just like c++