I like this game, I agree with a lot of other people in here. The boss designs are interesting, and minesweeper with a roguelike twist is just generally fun. However, I feel like if you were to make this into a larger multi-act sort of game, giving each individual fight some unique effects similar to that of the boss viruses, but toned down, would make the gameplay feel less repetitive.
Also, I feel like the map traversal is less interesting than that of something like Slay The Spire. Only getting one shop, and it being guaranteed, makes money not very useful, since you usually only need about 200 at max, which you can get pretty easily before the shop, and after the shop, there's no use for money (beyond maybe an item that I haven't yet seen). You can usually buy out the shop entirely no matter what, so there's not a lot of choice involved there. Map traversal usually just involves: pick the route with the most chests, or if not chests, the most event spaces, which is a bit boring. And having the number of chests and event spaces be so varied from run to run makes your power level pretty varied between runs.
On a minor note, even if the "AI ASSistence" item being wrong about the tiles it marks is meant to be a joke about how AI gets stuff wrong, it should have SOME use to it, just on a gameplay perspective. That way the single active item you get in a run isn't just absolute garbage.