Strongest point is the mech concept, really good visually and feels right when you're walking around without the game feeling too slow. Random weapons are a fun bit but starting with the chainsaw is a death sentence lol. I would usually just hold m1 and spam dash hoping for the best. Enemy sounds are really cool but overall there is a lack of an audio atmosphere. Good potential here for a cool project.
Viewing post in Uncle Rich vs The Glitch: Y2K "Edition" jam comments
Thanks for the feedback. This was my first game, so I spent most of my time on the Mech HUD and it's aesthetic/feel; I'm glad to hear that's working so well. Admittedly sound is where I was probably most lazy, def something I'd work on if I develop this concept further post-jam; along with better or more unique weapons and enemies. Cheers!