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Hi! I really like the ambience tracks in the ROT pack. I have a question: are the ambience files intended to be used as short atmospheric layers for specific scenes, or as looping level ambience for entire game areas? Most of them are around 15–30 seconds long and I notice audible transitions when looping them in Unreal Engine. I was wondering if this is expected or if there is a recommended way to use them. Thanks!

Hi! They're meant to be used any way it suits your needs.

I'll check the transitions now, and fix it right away if there's something wrong!

(2 edits)

Hi again! I checked the ambiences and indeed it seems that I definitely messed something up the last time I've made changes to them in FL Studio. I'm re-exporting everything with correct settings now, and I'll let you know when it's updated. Thanks for pointing this out!

By any chance I could reach you through email or Discord? I'd like to ask to test them out in Unreal Engine specifically when you'll get a chance  and when I'm done making changes, before I push the update

Sure! I'm already in your Discord server username: chris7432 .

I'd be happy to test the updated ambiences in Unreal Engine and let you know if I notice any issues.

Thanks for looking into it so quickly!

Hi! I've sent you a message on Discord