Thank you!
I took a lot of inspiration from Death’s Door. There’s a great video by the Death’s Door devs on how they made their visual style. That plus similar video by the Tunic dev gave me most of my inspiration for the visual style. And of course, Hyper Light Drifter is always in my brain when it comes to combat.
I definitely wish I had added landmarks and even alternate tilesets to better-differentiate the areas. My friends got lost a bit while playtesting due to everything looking the same.
Glad you liked the static mechanic! Haha I actually had a similar idea for an AOE to discharge static, but it didn’t make it into the final game. Perhaps I’ll add that back in during the post-jam. A max-static attack is a really cool idea, I hadn’t thought about that, thanks for the suggestion! lol i don’t mind the dev “fanfic” at all, love hearing your ideas haha
On enemy death animations: I agree, this is one of the things I really want to add post-jam. It’s one of those things that was on the list but didn’t make it due to a lack of time. I think it’s among the most ‘jank’ parts of the game right now, the way they just puff out of existence.
Glad you liked the final boss! I’m really proud of that one.
Thank you for playing and for the kind words and ideas. I always enjoy reading your comments!