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I'm liking this game a lot. A minor thing I noticed is that cards which have effects directly based on their cost behave unexpectedly when reducing their cost externally. For example, "All In" has 3 uses, but loses 1 use if I reduce its cost using an upgraded Smith even though it was never played. Also, the card with a cost of 2 which gets cheaper each time it's played keeps its cost of 2 even if I reduce its cost using another card. Besides these small things everything's behaved as expected, wishlisting this and I'm excited to see where it goes!

hi, thanks for your kind words and your bug report. Will fix these cards soon!