What a cool movement and parry system! I wish I could say I got further in it, but I had a lot of trouble reacting to the axe enemy fast enough. I think the way he telegraphs his attacks is a bit hard to pick up on quick enough to react to them accordingly, so I would recommend either adjusting his attack speed or wind-up animation to give players more of a chance to parry. Overall though a very cool concept and I think it has a lot of potential!