Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I'll be sure to check the Discord page Scott, thanks for writing your thoughts. For sure, as time goes on, these rough experiences will be solved, sorry you had to deal with this.

I've been researching your issue with the mouse, and I might have found the problem:
At the moment, the way I track how long the button has been pressed is based on FPS instead of time (delta), so in theory if you are running at higher FPS, the timer required to grab the Monster Girl is met faster. I'm gonna test with my friend later tonight, since he was having this problem (only in Linux, strangely enough, that's why I asked), and see if it is fixed.

if everything goes well, I'll release a hotfix tonight with a bunch of fixes and some of the features mentioned in previous devlogs (camera, etc). Sorry again, and I appreciate your patience Scott.

(+1)

That is some good news to hear. I appreciate that you're getting it looked into and as I'm sure with all good feedback it'll only make the game even better. Did not know this issue could be tied to FPS... it would explain why I had such difficulty. Hopefully going forward it'll just be locked to 30 or less that way it's less hard on the hardware. I noticed it really ate up a lot of frames. Best of luck to getting it resolved.

(+1)

I didn't have time to include a Controls section in the menus for this hotfix, but my friend confirmed me that the pressing a Monster bug that was happening to him (very, very similar to yours), is fixed now. If you try the new version one of these days, I hope it's fixed now and it's not unpleasant to play! Apparently for this particular fix, it was indeed related to high Hz monitors (so the game goes at higher FPS -> less time to click correctly. Eventually I'll also include a way to cap FPS, so monitors with a high Hz don't try to perform the game with the highest possible FPS, causing unnecessary overwork.