As someone trying to make a dungeon crawler as a long-term project, this is very relevant to my interests. Very good audio and atmosphere! It's an interesting idea to have items stand in for party members, and the resulting combat mechanics. Encounter rate feels a bit high, so I never felt quite at leisure to explore and take in the great dungeon atmosphere. It also seemed quite easy to run into overpowered enemies with no recourse to get out of the encounter alive (at least as far as I could discern).
Viewing post in Enter Phoebus jam comments
Yeah, it's not impossible, but the RNG of some situations is there. Right before the jam release, I had to reshuffle the order of two encounters to make sure the game wasn't impossible outright if you got them, but depending on what weapons you have and what encounter you get, it can still be quite a challenge to win. I will say that if you learn the enemy weaknesses, you will have a much better chance of success, but it's still possible to get unlucky - the balance of the encounters in this game is probably my biggest regret with this project.