I think especially the early parts of your game a very strong.
Having the sheen on the box so it's easier to see in the dark, the girl pointing the way and the first encounter with the monster as you head back are guiding the player very well through the experience. The latter half is a bit try and error (small things like why can't I pick up the key until I touched the car while holding the flash light), but overall not too bad and the steps are logical.
Something else that stood out, especially compared to game jam games, is that you let me do some very little exploring first (looking for house 7), but before I could get frustrated due to a too large environment or unclear layout of the place you gave me clear instructions with the girl. Bumbling around isn't really fun, so good call on that.
Big props to the environment. Great attention to detail and feels like a real small community and as people actually live there. I was pleasantly surprised that I could look inside the houses.