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(+1)

I think especially the early parts of your game a very strong.
Having the sheen on the box so it's easier to see in the dark, the girl pointing the way and the first encounter with the monster as you head back are guiding the player very well through the experience. The latter half is a bit try and error (small things like why can't I pick up the key until I touched the car while holding the flash light), but overall not too bad and the steps are logical.

Something else that stood out, especially compared to game jam games, is that you let me do some very little exploring first (looking for house 7), but before I could get frustrated due to a too large environment or unclear layout of the place you gave me clear instructions with the girl. Bumbling around isn't really fun, so good call on that.

Big props to the environment. Great attention to detail and feels like a real small community and as people actually live there. I was pleasantly surprised that I could look inside the houses.

Thanks for trying my game and I appreciate your comment.

> why can't I pick up the key until I touched the car

All items are pickable after the first monster encounter. Dunno if you got into a bug or something else.

I'm glad that you liked it, I wanted to add more stuff like actual numbers on houses but I got no time for it.
Did you find the hidden ending?

(+1)

Who doesn't run out of time in a jam :D

Regarding the key: I tried in two attempts but couldn't get it and after that I assumed that's how the sequence is supposed to go. My best guess is, that I didn't target it properly (the pickup collider for the key seems to be quite small and without a crosshair it's not that easy to aim precisely).

And no, I just did the car ending.

Damn, next time I must do more play-testing with friends. Thanks for taking the time to let me know.