Ciao Simone, just wanted to let you know that an android version is now available.
Divertiti.
Thanks mate, I really appreciate.
> It's just not very clear what exactly you're supposed to do in the game
That's my bad, I didn't want to make it too clear to not break the ambience but it seems to be too much :P
I'm more of a programmar than a "story-teller" (let's call it that way), so I'm still gettin at it. Thanks for playing it.
Thanks for trying my game and I appreciate your comment.
> why can't I pick up the key until I touched the car
All items are pickable after the first monster encounter. Dunno if you got into a bug or something else.
I'm glad that you liked it, I wanted to add more stuff like actual numbers on houses but I got no time for it.
Did you find the hidden ending?
Not even a description or a screenshot?
https://www.virustotal.com/gui/file/4d143985b87d83590814979eddbd35475319720acfa7...
Thanks, I'll keep working on it.
the collision was a bit wonky.
Collision of what exactly and have you played in the browser or native version? I got a lot of work of refinement still to do, this game has been a bit rushed since I've been busy lately. But I really would like to complete it (and make the web export less ugly).
Good game but too repetitive.
At first it's not much clear it is a computer desktop, a taskbar or something could be helpful (and clock could be integrated into it).
I like the idea of sending stuff under requests and a trend graph, I really like the style too with names and all, but the actual gameplay (shipping stuff with drone) is a bit lacking. Enemies are not a threat at all, map is small and release point at first were not clear and seem just random placed. Like someone else pointed out there should be a logic for delivery points, like a rooftop or a door.
That's said I enjoyed playing it for a while, I like the aesthetics and the music (I appreciated the fadeout you used to resume it instead of restarting it during shupping).
Great job on the game!
Thanks! I really appreciate it
music were awesome
That's on my friend Red Noise, he made it with a Korg Electribe MX with damn VALVES, perfect for a cyberpunk setting like this.
the player sprite doesn't currently flip to face left when moving in that direction
That's when using the mouse to aim (it always face mouse cursor position), if instead a gamepad or touch is used then the player face where it is going. I could have toggled this for melee since there is no need to aim with that.
Also adding some feedback when hitting an enemy would be super helpful
There is a little animation which is, as you told, possible to miss. Some friends of mine, while testing it, told me the same thing that it's a bit unclear when player actually hit. Maybe a sound could have been helpful.
it would be great to have a way to see the player's health
It is in the top left. It's hard to read because I choose a weird font to make a semi-futuristic weird HUD which looks cool :P but at the expense of readability. Not a good choice of mine, to be honest.
Thank you for playing the game and for the precious feedback.
Maybe we could team up for a jam sometime in the future, if you like.