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Really cool to see this style of adventure game in the jam! I loved the art! Some really cool concepts in here, but I found the different actions switching between A and B based on the context to be a little confusing—I'd often hit the wrong button impulsively by mistake and would need to wait for the message to be displayed before I could try again. I'd be curious to explore other potential control schemes with the style of game you went with here.

Thanks! Yeah, you’re right — it is a bit frustrating having to reread all the text every time just because you pressed the wrong action. That’s kind of the downside of trying to come up with a different design instead of using the more common point‑and‑click verb interface. And with the limited buttons on the NES controller it gets even worse, obviously.

Maybe a Mother‑style menu could’ve made things simpler, but I was afraid it would feel too out of style — too RPG‑like, with pauses to choose what to do, etc. I preferred keeping it a bit more immediate.

I’m not sure if I should call the experiment successful, but I’ll definitely keep studying it.