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This project makes so many bold decisions I think whether you vibe with it is going to depend on your opinion of those. Me, I did not care for most of them.
The Burning of Tula Valdi's Zozobra's does well at creating something new from a variety of sources and ideas, my issue with it comes from how these ideas are put together. On both an audiovisual and writing levels, the game's presented in a way that I found confusing and, sometimes, at odds with itself.
The CGs are a great example of this. This VN aims to exclusively use those in the place of sprites and BGs, which, within the bounds of a game jam, is incredibly hard to do. To achieve this, CGs are simplified and ethereal, which gives the project a unique identity. However, I feel it also clashed with the plot. The vagueness in the artwork—paired with the stationary-themed UI—gave me whiplash when the story is revealed to take place in a medieval/early modern setting. I struggle to understand how these (admittedly well made) effects match the plot outside of the fact the MC draws. Maybe there is value in the idea by itself, however, because it can harm a reader's ability to grasp an aspect as basic as the setting, it's sore spot in my opinion.
I see this incongruity in the writing too. To put it simply, I find it hopelessly modern, with characters using contemporary expressions willy nilly. Not only does that make for a disparity alike the visual one, I feel it's more harmful because it never stops. The confusion regarding the setting is eventually undone, but this sort of dialogue permeates the whole game. Whether there was intentionality in these anachronisms, I could not discern.
If you think these criticisms are nitpicks, then you're probably going to like The Burning of Tula Valdi's Zozobra. As I said from the beginning, I really believe if you can connect with the choices here, you'll really enjoy this. Personally, I respect its idiosyncrasies, but do not resonate with them.