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really interesting, the cultutral debris is exactly how i feel. truly like microsplastics, or patented monsanto crops growing like weeds in the field of my mind and they expect me to pay for it

i'm mixed on the movie is not the talking. i think ultimately it's true, i do want to discuss the work with people, but at the same time i want to give it room and time turn untended. as much as i myself write manifestos saying the manifesto should not be explained or justified, i like the idea of post-manifesto commentary.. i might try it too. working through my own feelings here in your comments, i suppose my rejection of the talking is more an attempt to assert enough time for the aroma to develop before attempts to deconstruct the whole thing

and of course the creative industry manifesto rings 100% true for me. not that my brief time in one really informed me, but rather doing games outside of industry while in the shadow of industry has made me feel insane. the industry speaks and entirely different language, lives in an entirely different reality, it doesn't want to understand or recognise the existence of work outside of itself. "made by your scene, for your scene, and with the resources available to your scene" these are words i try to work by, more or less

(+1)

Yeah. "The Movie is not the talking" one, I think is a bit of personal preference, and I wanted to articulate it because there's a bit of a cult around not explaining, but not a lot of intentional thought around explaining. I am ever a lover of DVD commentaries and production histories and the like.