Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Oof, so many secrets! Okay, I officially have no idea how to get to third branch then, lol

(+1)

Well, I wouldn't worry too much about missing secrets, honestly. I try not to include anything in the game that I don't think is worth your time, but I also don't want players to feel like they have to 100% the game either. Plus, I do think there is meaning in some things being hidden.

Still, I also know how powerful a driver curiosity can be, so if you do feel stuck and want the answer I'll put it at the end of the comment. (Hopefully spaced enough to be beyond the "Read More" dropdown.)

.

.

.

.

.

.

.

.

.

.

.

The current major "route" splits are based on said optional character being 1) Not recruited, 2) Recruited, or 3) Dead.

There are smaller differences in and between routes, as some other actions are tracked, and then of course there's the side-quest plotline, but those are the current conditions for the major "route" splits.

(+1)

Aah, I thought briefly about that! Glad I wasn't too far from the mark on the third branch, then.

Reiterating my previous thought: the amount of secrets and hidden things in the game is unbelievable. Very good for different playthroughs, but must be hard to keep track of all these permutations  when developing (and it will probably be harder in future, as story and branching points go on).

Won't take any more of your time, thank you for the hints!

(+1)

Nah, don't worry about it! I'm just honored you've taken an interest in my game!

Oh, and I've been looking into keybindings for the engine, and while I still haven't found a way to bind actions to the numpad, I did learn something that might help a little. The "Cancel" action (which defaults to "x" or "ctrl") seems to be a relatively reliable fast-forward button which you can hold down to auto-progress text and animations. (Though it might make some more in-depth cutscenes slightly visually glitchy from my testing. Nothing game-breaking, though.)

Maybe you already knew about it, but if not it may help with the controls a bit. Definitely glad to have learned about it, myself, at least.