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(+1)

Aah, I thought briefly about that! Glad I wasn't too far from the mark on the third branch, then.

Reiterating my previous thought: the amount of secrets and hidden things in the game is unbelievable. Very good for different playthroughs, but must be hard to keep track of all these permutations  when developing (and it will probably be harder in future, as story and branching points go on).

Won't take any more of your time, thank you for the hints!

(+1)

Nah, don't worry about it! I'm just honored you've taken an interest in my game!

Oh, and I've been looking into keybindings for the engine, and while I still haven't found a way to bind actions to the numpad, I did learn something that might help a little. The "Cancel" action (which defaults to "x" or "ctrl") seems to be a relatively reliable fast-forward button which you can hold down to auto-progress text and animations. (Though it might make some more in-depth cutscenes slightly visually glitchy from my testing. Nothing game-breaking, though.)

Maybe you already knew about it, but if not it may help with the controls a bit. Definitely glad to have learned about it, myself, at least.