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Thank you so much for the detailed feedback! The soft lock is a definite flaw that I should have thought about more thoroughly. The boss attack animations are another flaw I overlooked. The attack animations are only one frame which could have been easily added to. 

About the Metroidvania aspect, I think I see what you mean. They are supposed to take place in one big world/map. I actually had planned for that at first (which is why the fist map is so much bigger than the rest) but it got way too tedious without a map editor. I am going to dig into the Tiled documentation so that I can add an actual map editor to my arsenal lol.

Thanks so much for taking the time to play all the way through! I appreciate it so much. You have also given me some super valuable tips that I can use to improve for next time!