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(+1)

Pretty challenging little arena game. I liked the randomized gameplay concepts you came up with for the floors as the player progresses. I thought the art was okay, but not locking the game into a fixed 256x240 resolution and having different sizes of pixels/pixel grid ("mixels") is what really killed the "NES feel" for me when playing your game. Thanks for making and sharing it.

thanks for your feedback, yeah the mixels were kinda of an issue since i wasn't sure how to make them look big enough so they look nice for the player's eyes but also avoiding the mixels problem, and for art well i should get an artist next time ig lol, i just wanted to make the art myself to get better at it, even tho it sadly costs the game art a lil :') the game's res is set to 4x 256x224, but maybe that wasn't enough and plus maybe i've set it up wrong too, other than that thanks for trying it too

(+1)

Our game keeps the resolution by drawing it on  a 256x240 texture and then scaling that up to the viewport with nearest neighbor filtering; this keeps the sharp pixel edges sharp. I'm not sure how you'd do that in Unity or other engines, but I'm sure there is a way!