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Unlocked everything available within about 2 minutes of game time. Nothing has a particularly noticeable effect, as your numbers go up too fast, you don't feel you earn a difference.

I would also sort the upgrades by cost, or if split into different sections, they should be in tabs. 


Thanks for the feedback. I made more than a few incorrect design choices early on in the development and it sorta boxed me in. I agree with your suggestions. I'm in the process of trying to completely redisign how the research credits are paid out. Hopefully you'll check it out again when it's updated.